![]() ![]() Finally, if you don't have a clue on how to proceed, you can usually resort to brute force, systematically presenting all of the evidence in Wright's arsenal. In court, sometimes the game only acknowledges one piece of evidence as correct when presenting any one of multiple pieces of evidence could demonstrate Wright's point, which can frustrate and confuse the player. For example, the player may need to investigate a seemingly inconspicuous section of a room or be sure to ask all possible questions to characters in the area. While the game does its best to lead the player, during investigations it can be unclear what Wright must do to further the story. Justice for All also succumbs to the original's pitfalls. Fortunately, Justice for All's abundance of nutty characters (both old and new) help fill the void with their zany and unexpected quirks. The lawyers’ relationship does mature with time, but it is not as satisfying as Edgeworth and Wright’s complex rapport. While certainly a formidable foe, compared with Miles Edgeworth's witty retorts and charismatic personality, von Karma's direct insults and perennial hostility are unfunny and shallow. ![]() Being a von Karma, naturally she is an overbearing prosecuting attorney obsessed with maintaining a “perfect record" of guilty verdicts, at any cost. ![]() The biggest-and most disappointing-addition in Justice for All is Wright's newest rival, Franziska von Karma. Wright must more frequently show his cards to stubborn witnesses to debase lies and loosen tongues, and he can now be reprimanded for presenting irrelevant evidence (just as in court). To prepare for court, Phoenix also sleuths for leads, exploring the crime scene and talking with the involved parties. ![]() Unfortunately, Wright usually faces an uphill battle-a forceful prosecution and senile, suggestible judge-and too many mistakes (trying the Judge’s patience) will cost him the case. In the courtroom Phoenix must defend his client in the courtroom by uncovering lies or omissions in witness testimonies by questioning, objecting, and presenting contradictory evidence, ultimately debasing the prosecution's accusations. Players control the game through a simple menu interface using the face buttons or touch screen, which allows Phoenix to move between areas, survey environments for evidence, ask and answer questions, and present evidence. Justice for All begins a few months after the original, and its formula remains pretty much the same. It can, however, provide hours of refreshing entertainment. It is important to stress that the series’ characters, scenarios, and judicial system are not based in reality-Justice for All cannot teach you about Japan or America’s legal system. Wright’s charm is undeniable, and the game's quirky humor brings the murder mysteries to life. His headstrong tactics and knack for speaking before thinking often land the young lawyer in trouble, usually leaving the judge, defendant, and player in suspense. With his trusty aide (and spirit medium) Maya Fey, Phoenix is tasked with uncovering the truth, however difficult the prosecution makes it. Just as in the original, you play as Phoenix Wright, a kind-hearted (but somewhat sloppy) defense attorney sworn to protect poor innocents accused of murder. While Phoenix Wright: Justice for All does not quite live up to its predecessor, it is a solid continuation of the Wright tradition. Over a year later, Capcom brings America the second entry in the hot new franchise. Welcomed with rave reviews for its humor and story, Phoenix Wright was an instant cult classic. In late 2005, Capcom's popular lawyer adventure series for GBA, Gyakuten Saiban, finally made its way to western markets as Phoenix Wright: Ace Attorney on Nintendo DS. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |